Turtlemania hits the shop when a seller tries to pawn a 1991 Teenage Mutant Ninja Turtles action figure and prototype. Will Chum say “cowabunga” to the customer’s asking price or will it be a hard “shell?” Then, Rick heads to the gun range to test out a deadly 1800s “manstopper” pistol, but will a high price stop a deal? After, Chum takes a gamble on an architectural model of the famous Las Vegas Desert Inn hotel – but will he be left high and dry? And finally, Rick tries to use his psychic abilities on a 1966 Kreskin ESP board game. Does he see a deal in the future?